![pokemon uranium wondertrade pokemon uranium wondertrade](https://vignette3.wikia.nocookie.net/pokemon-uranium/images/e/e5/Tandor_map_5thgen.png)
I wanted to make the kind of game I’d like to play. But, me? I just wanted to make my own Pokemon game. Some people want to become doctors, or astronauts. It’s simply about following the dream I’ve had ever since I was a little Twitch. My reasons for making this game are simple. It’s not for money (because Pokemon is copyright so, like, we can’t profit from it), or for glory (and honestly, I kind of dread the backlash that games like this inevitably receive). At this point, we will hardly settle for anything less. We have a solid base already, so it’s just a matter of making adjustments until it’s perfect. We’ve made it this far by working a little bit at a time. I’ve seen too many fangame projects get too big, too fast, and collapse under the weight of all their failed ideas. I have little doubt that when this project is done, it’s going to be a big freakin’ deal - well, I shouldn’t get ahead of myself.
![pokemon uranium wondertrade pokemon uranium wondertrade](https://static.wikia.nocookie.net/pokemon-uranium/images/d/db/Route10.png)
Most of this is, again, all JV’s doing whilst I sat around twiddling my thumbs and rearranging pixels on a screen. Showdown server graciously provided to us by the kind folks at Fuji Labs - though I should note it’s not 100% working quite yet. In case you think this is complete bull crap, here are some screenshots to prove it’s real: Custom Pokemon Showdown server (not actually in game, but I consider it a feature).Virtual Trainer Battle (upload your team and battle against CPU-controlled teams of other players.
![pokemon uranium wondertrade pokemon uranium wondertrade](https://i.imgur.com/fH6Mb23.png)
There are also new features that we have added since the last beta and will be in the next game release, which include:
![pokemon uranium wondertrade pokemon uranium wondertrade](http://maroonersrock.com/wp-content/uploads/2016/08/Pokemon-Uranium-Battle-Scene-e1471891835368.jpg)
I feel like I’ve summarized Uranium a million and one times, considering I built & maintain the official website, Wiki, Tumblr page, Twitch channel and numerous other sub-sites and social media thingamajigs that I have trouble keeping track of them all. The fully-evolved starters: Metalynx, Archilles, and Electruxo. I eagerly anticipate the day we are able to release our completed game, but unfortunately it’s just not quite ready yet, and won’t be any time soon. I’m quite proud of the version of Uranium that’s currently playable, but frankly it pales in comparison to the state the game is in now. It contains 5 gyms, 3 optional sidequests, and 90 different species of Pokemon, a handful of them canon species (including Dunsparce, Corsola, and Mareep) but the vast majority are all-new. Rest assured, the latest release has plenty of content: I estimate the total gameplay to be about 10~12 hours long. We haven’t had a new beta release in a long while, mostly because we planned to release the completed game… only it’s just kept on growing, and growing, with no end in sight.
#POKEMON URANIUM WONDERTRADE DOWNLOAD#
You can download and play it right now, if you want to: the latest release is v3.1, which came out in May… of 2013. It is designed to be played on PC, though you can get it to work on Macintosh too, apparently. It is a Pokemon styled game made using RPGMaker XP and Pokemon Essentials, a template that allows anyone, given enough time and dedication, to make their own Pokemon game with limited programming expertise required. Here are some at-a-glance facts about Pokemon Uranium: it is not a ROM hack. I suppose I shouldn’t get much further into this blog without talking about my own game, the one where practically all my fakemon designs go: Pokemon Uranium.